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Chemibloom privacy policy

Last updated: 12 November 2026 · Version 1.7

This policy explains what personal data Chemibloom collects, why, who receives it, how long it is kept, and the choices and rights you have. It covers the Chemibloom app for iPhone and iPad, the Android app once it is released, and the game's pages at kend.app/chemibloom.

1. Who we are

Chemibloom is made by Kend, an independent studio ("we" in this policy). We decide how your personal data is used (we are the "controller").

2. The short version

3. The age question

At first start the game asks for your birth year. It is kept on your device; we never receive it, and the game sends it to no one. With it the game decides, for your age band and your country's rules, what it may collect (section 5). Your device's time zone and languages tell the game which region's rules to apply. The game does not send them for this: only the region group (the EEA, the UK and Switzerland; the US; or elsewhere) is kept with your privacy choices (section 4), and Google Analytics records the language only with statistics you allow. Nothing that identifies you leaves your device before you answer. The game's files and settings, your birth year included, are part of your device's own backup if you have that on: iCloud Backup or a backup on your computer for iPhone and iPad, your Google account's backup for Android. Apple or Google keeps that backup for you under their own rules, and it is yours to delete there: deleting your account in the game does not reach it.

In some US states the law tells an app to take your age range from the app store, not from what you type (Texas today; Alabama, California, Utah and Louisiana during 2027). Where the App Store or Google Play says such a law applies to you, the game asks the store for your age range at each start, and the store asks you, or your parent, before it shares it. A range that is shared takes the birth year's place: under 13, 13 to 15, 16 to 17, or 18 and over, with who set it and whether a parent has approved the game's latest big change. If you typed a birth year before, the younger of the two ages counts. Where the law requires the range and it is not shared, the game plays by its rules for under-13s until it is. The range stays on your device as your birth year does: we never receive it, and the game uses it for its age rules and nothing else.

4. What we collect, why, and on what legal basis

WhatWhat it containsWhyLegal basis (EEA, UK)Who receives it
Guest accountA random account ID; the versions of the game the account has run; the IP address and app version in the sign-in service's logs. On iPhone the account ID and its sign-in token are also kept in your phone's Keychain, on that phone only, so the game finds your lab if you delete it and install it againOne account per player, so saves, purchases and rewards reach the right labContract: the game you asked forGoogle Firebase, our processor
Cloud savesYour lab's progress, the lab name you typed, and the device name (such as "iPhone")Keep your lab safe and move it to a new deviceContractGoogle Firebase
Moving a lab to a new phoneA 12-character code you read off one phone and type on the other; we keep only its hashMove your lab without an accountContractGoogle Firebase
Rewards and purchasesYour account ID, the rewards you collect, and for purchases the store's receipt, the product, its price, currency, tax and the store's commissionDeliver each purchase and reward exactly once, and keep financial recordsContract; legal obligation for the recordsGoogle Firebase; RevenueCat, our processor; Apple or Google as the seller
Lab PassYour account ID, the season, the points each Lab Order or mission earned, and whether premium is unlockedCount your season's progressContractGoogle Firebase
Remote settings, news and event packsNothing about you: the game reads public settings and downloads event pictures; the services log the IP address and app version of each requestSwitch features off in an emergency, tune the game and run events without an updateLegitimate interests: keeping the game working and safeGoogle Firebase
Play statistics (optional)Game events: start-up time, tutorial steps, missions, ranks, discoveries, crates opened, store views, purchases (price and a one-way code, never the receipt), ads offered and watched, reminder answers, error messages, session length. Google Analytics adds its own first-open, session and engagement events, a random app-instance ID, the device model and system, the language and a city-level location from the IP address. For adults, also the account ID; never for under-18sBalance the game: see which ranks feel slow and where players stopConsent where we ask (teens; adults in the EEA, the UK, Switzerland and Quebec, and where the device's time zone does not show where it is). For adults elsewhere, legitimate interests with an opt-outGoogle Analytics for Firebase, our processor
Ads (optional, only when you choose to watch one)A device ID: on iPhone one limited to our apps, since we never ask Apple's tracking question, so no advertising ID is used; on Android the advertising ID, never for players under 13. The IP address, device and app details, and how the ad was watchedShow the ad you asked for, which pays for the free gameConsent through Google's consent message in the EEA, the UK and Switzerland; legitimate interests elsewhereGoogle (AdMob), as an independent controller
Ad checks for event boostsOnly on the ad for an event's boost: your account ID and a one-time code for the ad go with it, and Google tells our server once you have watched it to the end. We keep the checked view for 90 daysGive the boost only for an ad really watched, so event boards stay fairLegitimate interests: preventing fraudGoogle (AdMob) passes it to us; Google Firebase
Game Center on iPhone and iPad, Play Games on Android (13 and over)Your system game account signs you in; we learn only whether it worked, then send achievements and leaderboard scoresAchievements and leaderboards in the system appContractApple, or Google on Android
Your lab kept with your game account (13 and over)Once Game Center or Play Games has signed you in, the game proves to our server which game account that is, and the server keeps a scrambled form of that account's ID (a hash, never the ID itself) with your account ID. On a new phone signed in to the same game account, the game offers to bring your lab backBring your lab back when a phone is lost or brokenContractOur server (Google Firebase); Apple or Google only confirm the sign-in
Event boardsYour account ID, a lab name and your event score and rank, shown under an alias for the run to about 50 players in your division (the best 100 labs to everyone in the run, and in a co-op run to your team of up to 6); every score submission is logged for the anti-cheat review. Under 18: a generated lab nameEvents with divisions of similar players, kept fairContract; legitimate interests for the anti-cheat checksGoogle Firebase; other players see the name and score
Friends (13 and over)Your friend code, your friendships with when each began, and the labs you blocked, kept with your account ID; the Funding Flasks you send and receive. Your friends see your lab's name, its rank, discoveries, elements and title, and your event rank in an event you both play, never your account ID. If you tap Add your Game Center (or Play Games) friends, your phone asks first, and then the IDs of the friends it shares go to our server, which keeps them only in a scrambled form (hashes) and makes two players friends when each has added the other this wayAdding friends with a code and a daily gift of FundingContractGoogle Firebase; your friends see your lab
Research SocietiesThe society's name and code, and each member's account ID, role, join time, last visit and board name; each week's ranks; the society's chat, which has set lines only, no free textPlaying in a society and its weekly goalsContractGoogle Firebase; members see each other's board names, roles and ranks
Reminders (optional)Nothing leaves your device: reminders are scheduled on itFree crate ready, a hello after 3 days awayConsent: the system permissionNobody
Messages from the lab (optional)Your device's push token and platform, your switch for the messages, your clock's offset from UTC and when the game last reported, with your account ID; a log of each nudge and the last comeback messageOne message in an event's last hours if you drop out of a prize band; one after 3, 7 and 14 days away (the last two with a gift of gems); never at night, and never more than two reminders and messages a dayConsent: the system permission and the game's switchGoogle Firebase; Apple's or Google's push service delivers it
Your privacy choicesThe policy version, the time, your region group, and your statistics and personalised-ads choicesRemember your choices and show what you agreed toLegal obligationYour device; with an account, Google Firebase
App checksNothing about you: Apple's confirmation that a request comes from the real game on a real iPhone (once an install, for a key your phone makes for the game; then a signature with it), or a DeviceCheck token on older phones; on Android, Google Play's confirmation that the game is the one Google Play installed, on a device that passes Google Play's checks. Back comes a token that lasts about an hour, sent with the game's requests to our serversKeep scripts that pose as the game away from rewards, events and the Lab PassLegitimate interests: securityGoogle Firebase (App Check), which checks it with Apple or Google Play
Crash and error reportsThe build, your phone's model and system, the lab's rank, how long the session had run, the game's memory, its last 50 log lines and the errors it logged, each with where it came from; no account ID or other IDFind and fix crashes and errors: sent at the next start after the game crashed, and once a session for the errors it loggedLegitimate interests: keeping the game workingGoogle Firebase
Problem reports (only when you send one)The kind of problem, what you write, the support code (your save), the game's version, your rank, your device's system, screen and language, and the game's last 50 log lines; with your account IDFind and fix the problem you reportContract; legitimate interestsGoogle Firebase
Your data requestsFor a copy, nothing is sent: your device receives your own records. For a request, its kind and what you write, with your account IDAnswer your requestLegal obligationGoogle Firebase
Codes on the websiteYour Player ID and the code you type at kend.app/chemibloom/redeem; for failed tries only, a hash of the address the request came from, kept in an hour's countDeliver the code's gift once, and stop guessingContract; legitimate interests for the limitGoogle Firebase
Support messagesWhat you write from your own email, with the Player ID or report number you choose to quoteHelp youContract; legitimate interestsOur support mailbox

We do not collect your precise location, contacts, photos, camera or microphone. We do not use your data to make decisions about you that have legal or similarly significant effects. Our anti-cheat checks flag impossible event scores for a person to review; a flagged score is hidden until it is reviewed, nothing more.

5. Children and teens

Chemibloom is made for players aged 13 and over and is not directed at children, but younger players can play. The game treats players by the youngest age their birth year, or the app store's age range, allows:

If you are a parent and believe your child gave us personal data, write to support@kend.app or delete the account in the game (section 8).

6. Your choices

7. Who receives your data

We do not sell personal data for money. Under California law, letting Google use data to personalise the ads you watch can count as "sharing". Adults in the US can turn it off in Privacy choices: from then on the ads you watch are not personalised, and each ad request also carries Google's restricted data processing signal, which limits how Google uses your data. We never do it for players under 18: their ads are never personalised, and they always carry that signal.

8. How long we keep it, and deleting it

DataKept
Birth year, settings, privacy choices on your deviceUntil you remove the game; in your device's own backup, under Apple's or Google's backup rules
Guest accountUntil you delete it in the game, which also removes the iPhone's Keychain copy (deleting only the app leaves that copy on the phone). Firebase then removes it from live and backup systems within 180 days, and keeps sign-in IP addresses for a few weeks. A guest account not used for 24 months is deleted with its data
Cloud savesUntil you delete your account. Of older copies we keep the newest 20, the newest of each day for 30 days, and a backup or a copy made when two devices disagreed for 90 days; the rest are deleted every night
A code for moving a labIts hash until it is used, or 24 hours
Reward and purchase recordsAs financial records, for as long as tax and accounting law requires (up to 10 years); when you delete your account, your account ID on them is replaced by a pseudonym: a one-way code made from it
Lab Pass points, event boards and score logs90 days after the season or the event ends, or until you delete your account
Your lab's link to your game accountUntil you take it away in More > Account, or delete your account
Friendships, friend codes and blocksUntil you remove or block the friend, make a new code (the old one), or delete your account
Research SocietiesWhile you are a member: a member silent for 14 days is removed; a week's ranks go 90 days after the week, chat lines after 30 days
Push tokens and nudge logsA token 60 days after the game last reported it; a nudge's log 90 days after its event ends; both when you delete your account
Problem reports and data requestsUntil you delete your account
Crash and error reports90 days
Codes on the websiteThat your account used a code, until you delete your account; the count of failed tries, 2 days
Play statistics14 months in Google Analytics; totals in reports may be kept longer
Support messagesUntil your request is closed, then 12 months
Google's ad dataGoogle's own retention: it anonymises advertising data in its logs by removing part of the IP address after 9 months and cookie information after 18 months

How long we keep children's data. From players under 13 we keep only what the game needs to run, and delete it when the account is deleted in the game, when a parent asks, or after 24 months without play:

DataWhy we collect itWhy we keep itDeleted
Guest account IDOne lab per playerSaves and rewards must reach the right labWhen the account is deleted, or after 24 months without play
Cloud save, with the lab nameKeep the lab safeA lost phone must not lose the labWith the guest account; older copies pruned as above
Reward recordsDeliver each reward exactly onceStop a reward being paid twiceAccount ID replaced by a pseudonym when the account is deleted
Privacy choicesRemember the choices madeShow what applies to the accountWith the account

Deleting your data. In the game: More > Account > Delete my account deletes your account, your cloud saves, your profile and privacy choices, your Lab Pass progress, your event entries and scores, your friendships and society membership, your push tokens, and your problem reports and requests. It also deletes your customer record at RevenueCat and asks Google Analytics to delete the play statistics kept under your account ID (statistics only for adults who allowed them), which Google does within about two months. Financial records and our support log stay, with a pseudonym in place of your account ID. Without the game: write to support@kend.app with your Player ID, as https://kend.app/chemibloom/delete-account explains; we delete the account within 30 days.

9. International transfers

Our providers may process data outside your country, including in the United States. Google relies on the EU-US Data Privacy Framework and its UK and Swiss extensions, and on the European Commission's standard contractual clauses; RevenueCat on the standard contractual clauses in its data processing addendum.

10. Your rights

Depending on where you live, you can ask to access your data, correct it, delete it, receive a copy in a portable format, restrict or object to how we use it, and withdraw consent at any time (which does not affect what happened before). Many of these you can do in the game: in More, under Your data, a copy of what our server keeps about you and requests to delete something or about a concern; and Delete my account. Otherwise write to support@kend.app. We answer within one month (EEA, UK), 45 days (California) or 30 days (Australia), and tell you if we need longer. You can also complain to your data protection authority: in the UK, the Information Commissioner's Office (ico.org.uk); in the EU, the authority of your country.

In the US, depending on your state, you also have the right to know, delete and correct, to opt out of the sale or sharing of personal data and of targeted advertising, and not to be treated differently for using these rights. We do not use sensitive personal information.

11. Security

Data travels encrypted (HTTPS). Our database lets each player read and write only their own data, and only our server writes rewards, purchases and scores. We look up a player's records only through audited support tools.

12. Changes

When we change this policy we update the date and version above; the game shows the policy in More > Privacy. If a change needs your consent again, the game asks again.

13. Contact

Kend · support@kend.app · https://kend.app/chemibloom